[Hotpatch] Major Balancing patch for 1.1.1 (Animals Base Stats, Trophies, Bombs, Gameplay adjustments)

Hello everyone,

The development team have implemented several changes to improve game balance. While we understand that players may have differing opinions about these changes, we believe that they are necessary for the long-term success and sustainability of the game. We value the feedback of our community and will continue to monitor the impact of these changes.

 

Gameplay Balance Changes

Game Mode: Battle Royale changes

In order to enhance the frenetic and unpredictable nature of Battle Royale matches, we have made the following changes to address issues of slow or comfortable gameplay.

We have reduced the time it takes for cubes to start falling from the sides of the map to just 4 seconds after the start of the game, down from 60 seconds previously. Similarly, the sudden death feature now activates 25 seconds after the map has shrunk, rather than 40 seconds beforehand. We believe that these adjustments will bring back the excitement and thrill of this game mode, as it was intended to be.

Powerup Drop Rates

Powerups now drop at an equal chance of 20%, when a crate drops loot. Each crate has an 80% chance of dropping loot.

Powerup: Damage (20% chance of dropping)
Powerup: Speed (20% chance of dropping)
Powerup: Health (20% chance of dropping)

Once a powerup drops, there is a 20% chance of it becoming a Golden Powerup, which raises the quality of the powerup by a substantial margin.

Star Drop Rates

We have made adjustments to the star system in order to address imbalances that were causing players to consistently reach Star Power 3 too quickly. With these changes, we hope to make the process of achieving Star Power 3 more enjoyable and rewarding.

  • Crates will now drop a minimum of 2 stars and a maximum of 3 stars, as long as they contain loot.

Event Discovery

We have adjusted the “new event” bomb reward up to 2 Bombs, up from previous 1 Bomb per Event Discovery.

 

Animal Base Stat Balance Changes

In response to player feedback regarding the overpowered state of tank melee damage, we have made the following adjustments to the animals stats. We are committed to continuously improving the balance of the game through ongoing updates based on player feedback. This is not the final iteration of our stat balancing journey, as finding the right balance takes time and ongoing player input.

Want to make your voice heard on balance changes? Join our Discord!

Bjorn

  • Increased Bomb from 700 to 1000
  • Decreased Melee from 150 to 75
  • Decreased Speed from 2.3 to 2

Catty

  • Decreased Bomb from 1000 to 800
  • Increased Health from 1800 to 2100
  • Decreased Melee from 100 to 90
  • Decreased Speed from 2.5 to 2.3

Chunkey

  • Decreased Bomb from 1000 to 840
  • Increased Health from 1700 to 2275
  • Decreased Melee from 120 to 95
  • Decreased Speed from 2.5 to 2.3

Fangs

  • Increased Health from 1400 to 1800
  • Decreased Melee from 80 to 70
  • Decreased Speed from 2.7 to 2.6

Gruff

  • Increased Bomb from 700 to 1100
  • Increased Health from 2000 to 2800
  • Decreased Melee from 180 to 75
  • Decreased Speed from 2.3 to 2

Hoppy

  • Decreased Bomb from 1200 to 1000
  • Increased Health from 1500 to 1800
  • Decreased Speed from 2.7 to 2.6

Iggy

  • Increased Bomb from 1100 to 1325
  • Increased Health from 1500 to 1700
  • Decreased Melee from 90 to 85
  • Decreased Speed from 2.7 to 2.6

Kong

  • Increased Bomb from 700 to 1250
  • Increased Health from 2200 to 2350
  • Decreased Melee from 162 to 105
  • Decreased Speed from 2.3 to 2

Konnie

  • Increased Bomb from 800 to 1020
  • Increased Health from 2400 to 2600
  • Decreased Melee from 150 to 80
  • Decreased Speed from 2.3 to 2

Paw

  • Decreased Bomb from 1250 to 1000
  • Increased Health from 1400 to 1950
  • Increased Melee from 80 to 90
  • Decreased Speed from 2.5 to 2.3

Pon

  • Increased Bomb from 900 to 975
  • Increased Health from 1800 to 1950
  • Decreased Melee from 120 to 80
  • Decreased Speed from 2.5 to 2.3

Popper

  • Increased Bomb from 1300 to 1400
  • Increased Health from 1200 to 1600
  • Decreased Melee from 80 to 60
  • Decreased Speed from 2.7 to 2.6

Rey

  • Decreased Bomb from 1100 to 1000
  • Increased Health from 1600 to 2200
  • Increased Melee from 100 to 110
  • Decreased Speed from 2.5 to 2.3

Snoozey

  • Increased Bomb from 700 to 900
  • Increased Health from 2600 to 2700
  • Decreased Melee from 150 to 80
  • Decreased Speed from 2.3 to 2

Vivi

  • Decreased Bomb from 1200 to 1020
  • Increased Health from 1500 to 1850
  • Increased Melee from 80 to 100
  • Decreased Speed from 2.7 to 2.6

Truffy

  • Increased Bomb from 800 to 1000
  • Increased Health from 2400 to 2675
  • Decreased Melee from 200 to 75
  • Decreased Speed from 2.3 to 2

Hamsto

  • Decreased Bomb from 1000 to 850
  • Increased Health from 1800 to 2200
  • Increased Melee from 100 to 125
  • Decreased Speed from 2.5 to 2.3

 

Bombs & Trophy Rewards Changes

In an effort to enhance the appeal of all game modes, we have made adjustments to the bombs and trophy rewards for each mode. We hope that these changes will ensure that every mode is equally enjoyable, regardless of your personal preference of game mode choice.